Category: Startup

A 35-year-old CEO abandoned his ‘decent’ startup and went on to establish a $1.4 billion business.

In some instances, one must acknowledge that merely being “pretty good” doesn’t suffice. Just ask Spenser Skates and Curtis Liu. Today, these two MIT alumni are recognized as the co-founders of Amplitude, an analytics software company boasting a market capitalization of $1.35 billion and serving over 2,300 corporate clients. A decade ago, their pursuits were vastly different—managing a voice recognition startup named Sonalight.

As Skates, the 35-year-old CEO of Amplitude, describes it, Sonalight was akin to an early version of Apple’s Siri before Siri even existed. In 2011, they established Sonalight, secured a coveted position in Y Combinator’s startup accelerator program, and garnered 500,000 app downloads.

Then came a decision that might appear surprising: they chose to shutter it.

Internally, Skates and Liu recognized that while people initially used the app, they didn’t return to it regularly. “Sonalight was a top-tier idea,” says Skates. “Most ideas are subpar. It was decent, but not the absolute best. It led us to consider seeking a top-tier idea.”

They discovered this idea within their in-house analytics tools, which they’d developed to gain insights into user behavior. “We probably spent about half our time doing that—a somewhat arrogant mistake by engineers, trying to build it,” Skates explains.

However, at Y Combinator, their tools outperformed those used by their peers. Thus, in 2012, Skates and Liu commenced their work on Amplitude, officially launching the analytics platform in 2014 alongside co-founder Jeffrey Wang. By 2021, Amplitude had amassed $336 million in investments, and Skates made the decision to take the company public.

In the following interview, Skates delves into the risks associated with abandoning Sonalight, the process of cultivating exceptional ideas rather than settling for good ones, and why software engineers may not always be the ideal startup founders.

CNBC Make It: What prompted the decision to move on from Sonalight? Did you have concerns about exchanging a decent idea for one that might not work at all?

Skates: When embarking on something new, there is always an element of risk, but the decision wasn’t particularly challenging for us. The key question was: What was the potential success of Sonalight?

At Y Combinator, we had this remarkable, magical demonstration on stage where I placed my phone in my pocket, engaged in a conversation with it, and received responses. This garnered extensive press coverage, a modest amount of seed investment, and around 500,000 downloads. It validated that there was a genuine interest in the product.

However, after nearly a year of development, it became evident to us that the technology wasn’t advanced enough to deliver an outstanding user experience and encourage sustained engagement. It lacked the necessary utility to become a truly sticky product.

We could have persisted for four or five more years and achieved moderate success as a company, but it wouldn’t have been the breakout, massive success we aspired to. Sonalight was not the most promising endeavor for us; there were more impactful avenues to explore.

Once you resolved to change direction, how did you identify the “best” new idea to focus on?

We spent a month engaging in discussions and exploring various ideas. It’s crucial to locate a problem that aligns with your strengths, weaknesses, and interests. Technically, voice recognition was an incredibly challenging problem to solve. It was a probabilistic issue without a clearly defined correct answer.

Analytics, while considered a challenging problem by the average engineer, was relatively straightforward for us because we specialized in algorithms. Creating a distributed data store was well within our capabilities. It represented a solvable problem with a definitive solution. If we could address it, we knew people would want it. Consequently, we decided to embark on that journey, and it proved significantly easier.

We had developed our internal analytics, and what was intriguing was that many other companies were seeking the same insights we were gaining about the customer journey within Sonalight. That realization was a turning point. We spoke to 30 companies, identified a substantial need, and initiated the process of building Amplitude.

Why did you feel the need to pursue “breakout, massive” success? Was there something wrong with aiming for “good enough”?

[After college], I dedicated a substantial amount of time pondering how I could make a positive impact on the world. I reflected on my abilities and realized that I possessed expertise in software development. Consequently, I decided to determine the most significant way I could apply this expertise.

I spent a year working in finance and high-frequency trading while simultaneously attempting to recruit fellow MIT friends to embark on a startup journey. I reached out to classmates, peers, and other acquaintances. Surprisingly, nobody was eager to start a company.

Engineers, it seems, often express enthusiasm for the idea of founding a startup but rarely take the plunge. Many end up at companies like Google, becoming absorbed in their work and never returning to the entrepreneurial path.

Engineers tend to be risk-averse, pursuing a course only if it offers a clear route to success with interim validation. Conversely, startups and entrepreneurship entail embracing uncertainty and taking on personal risk. There are no supervisors or teachers providing reassurance. It’s either you have something people desire or you don’t. One must possess the determination to persist through the uncertainty and recognize the potential inherent in their pursuits.

Following the monumental Microsoft agreement, leading gaming companies continue to possess a substantial $45 billion in cash reserves.

According to a recent report from venture capital firm Konvoy, publicly traded gaming companies are holding a substantial $45 billion in cash and cash equivalents, potentially paving the way for further consolidation in the $188 billion video games market. Key players like Activision Blizzard, Electronic Arts, Singapore’s Sea, Japan’s Nintendo and Bandai Namco, South Korea’s Nexon, and China’s NetEase collectively possess $45.1 billion in liquid assets, as per Konvoy’s analysis of their latest public reports. This financial strength positions them to consider acquisitions aimed at expanding their intellectual property and product offerings.

In particular, these gaming companies are focusing on strategies to enhance gamer engagement, such as live-service games that provide ongoing content updates and paid subscription packages offering free games and access to cloud gaming. This approach allows players to enjoy games via the cloud, eliminating the need for traditional downloads.

Overall, publicly listed gaming companies experienced a successful year in 2023. Konvoy notes that the VanEck Video Gaming and eSports ETF, which tracks the MVIS Global Video Gaming & eSports Index, has risen by 20% year-to-date, surpassing the S&P 500 index’s 12% year-to-date growth.

Additionally, Big Tech giants like Amazon, Microsoft, Google, Apple, Meta, Netflix, Tencent, and Sony are well-positioned with a combined $229.4 billion in available cash for potential gaming-related deals.

Konvoy anticipates that the recent Microsoft-Activision deal, where Microsoft acquired Activision Blizzard for $69 billion, will stimulate further merger and acquisition activity in the gaming industry, potentially giving rise to a new generation of gaming companies. This move strengthens Microsoft’s presence in cloud gaming, which is set to open doors for emerging game developers, infrastructure companies, and gaming platforms.

Venture capital investment in the video game sector faced a 64% year-over-year decline in the third quarter of 2023, signaling a slowdown compared to the industry’s booming period in 2020 and 2021. Gaming startups raised $454 million globally during this period, down 9% quarter-over-quarter and more than 64% from the same period a year ago. Nevertheless, Konvoy expects a brighter outlook for gaming venture capital and startups in the coming year as investment conditions improve. Although funding for gaming companies is returning to a sustainable new normal, it is expected to continue at a similar pace for the next few years.

The gaming industry has faced challenges due to macroeconomic conditions, including high inflation and rising interest rates impacting consumer discretionary spending. While 2020 witnessed robust growth in the gaming sector, 2022 and 2023 have been more challenging as central banks raised interest rates. Despite these economic headwinds, the global player base continues to grow, reaching 3.381 million players worldwide, according to Konvoy.

The video game market remains substantial, with projected sales of $188 billion in 2023, a 3% increase from the previous year. Long-term growth prospects for the industry look promising, with Konvoy forecasting a compound annual growth rate of 9% over the next five years, leading to overall sales of $288 billion by 2028. This projection suggests that the gaming industry will continue to thrive in the years to come.

Hiive secures $4.2M for its private tech company shares marketplace.

Vancouver-based startup Hiive has secured $4.2 million in fresh capital for its innovative marketplace, facilitating the trading of shares in privately held venture-backed firms on the secondary market. Established in 2021, Hiive’s mission is to “unleash the full potential of the private markets” by creating an automated platform for private share transactions. It utilizes bid, ask, and trade prices provided directly by verified buyers and sellers on its platform to deliver precise, real-time valuations for late-stage startups, mirroring the methodology employed in public market valuations.

This funding infusion coincides with a period when numerous late-stage technology companies are choosing to remain private for extended periods, due to a general slowdown in the tech market. This has led to an increased demand from investors and employees seeking to liquidate their shares.

Salil Deshpande, General Partner at Uncorrelated Ventures, remarked, “Many funds are active secondary buyers, and with IPO markets being choppy or companies just choosing to stay private longer, there are many more secondary sellers.”

Hiive’s platform allows users to monitor the fluctuation of a private company’s stock, similar to public stocks. As of the previous month, the platform hosted open offerings valued at approximately $1.9 billion, with over 570 companies actively listed, including Seattle-based startups Outreach, Icertis, and Convoy. Hiive boasts more than 12,000 users, including over 1,000 institutional members.

Over the past year, the startup has witnessed substantial growth, increasing its rate and volume of transaction completion by around six times. It competes with other private market share platforms like EquityZen and Birel.

Hiive generates revenue by imposing a minimum fixed dollar amount and a commission on transactions facilitated through its platform.

CEO Sim Desai, formerly a Managing Director at Toronto-based investment bank Setter Capital, leads Hiive. The company was co-founded by Prab Rattan, Stuart Eccles, and Sarah Huggins. In the course of its expansion, Hiive has expanded its workforce from six employees at the beginning of 2022 to a current count of 45.

Uncorrelated Ventures spearheaded the funding round, with contributions from Splash Capital, Harmony Venture Partners, Hack VC, Agmen Capital, and Renaud Laplanche, co-founder of Lending Club. Hiive has disclosed a post-money valuation of $77 million.

The monarch rejoices as Candy Crush Saga reaches its milestone of 15,000 levels and achieves a remarkable $20B in revenue

Activision Blizzard’s King division is marking two decades in the business, and they’ve proudly announced that Candy Crush Saga now boasts a staggering 15,000 levels in its match-3 game.

The company has revealed that Candy Crush Saga has achieved a remarkable milestone, amassing a jaw-dropping $20 billion in revenue and garnering a staggering five billion downloads since its initial launch in 2012 on mobile platforms. This achievement can be likened to a seismic impact on the video game industry, considering the game had a mere 2,000 levels in 2016.

With its main offices located in London, England, and Stockholm, Sweden, along with a global presence through various offices, King’s gaming titles, such as Candy Crush Saga, Candy Crush Soda Saga, and Farm Heroes Saga, maintain their global appeal.

King remains an enduring cultural sensation, boasting an impressive 238 million monthly active users in the second quarter of 2023. Its collection of mobile games serves as a unifying platform for players of diverse ages and backgrounds worldwide.

For six consecutive years, Candy Crush has held the position of the top-grossing game franchise in the U.S. app stores. This impressive achievement can be attributed to the ongoing investments made in significant brand partnerships, which have kept King and Candy Crush firmly embedded in popular culture.

Candy Crush Saga, designed for short, engaging gaming sessions, boasts a remarkable accomplishment – its players have collectively conquered an astounding five trillion levels. As a fun tidbit, if you were to combine the distances covered by all the swipes made in Candy Crush Saga over the past five years, you’d almost complete a journey around the world seven times.

The game’s triumph extends beyond individual gameplay. In the year 2023, Candy Crush Saga hosted a historic All Stars tournament, offering a substantial prize pool of $250,000 and exclusive rings crafted by the renowned celebrity jeweler, Icebox.

During this tournament, over 300 billion candies were collected, and Candy Crush Saga crowned its ultimate All Stars champion following a thrilling live final event held at King’s headquarters in London.

A long-term focus

Eleven years ago, Green became a part of the company during its smaller days, comprising just 150 individuals. This period coincided with the launch of Candy Crush Saga on mobile platforms. Initially stationed at the London studio, Green began his journey by working on Farm Heroes Saga before transitioning to Candy Crush Saga in 2015.

During those times, many companies were attempting to adapt PC and mobile games for mobile platforms, followed by launching the next game in quick succession.

One of our early strategic decisions was to envision Candy Crush as a long-lasting phenomenon. We pondered on how to approach mobile gaming differently from PC and console gaming. This led us to make substantial long-term investments, not only in the game’s architecture but also in reorganizing our efforts.

The company embarked on a significant journey of developing intricate systems for the game, often requiring months or even years to complete. The core idea was to enhance the game’s quality incrementally every day, creating a compounding effect over time.

Green expressed, “If we believe in the game’s enduring potential, it will progressively evolve into something truly remarkable in the years ahead. This shift in mindset was one of the most pivotal moments I’ve experienced.”

In 2017, the company expanded its scope by venturing into activities beyond the game itself to stimulate demand. This included ventures like a television show and various partnerships.

“Over the past year, our focus has shifted even more towards these partnerships, as we aim to introduce substantial innovations into the game,” Green added. “Combining our long-term incremental approach with these bold leaps and efforts to expand beyond the app encapsulates the current narrative of where we stand.”

Green candidly shared that he’s currently on level 1,739 in the game, acknowledging that he may not be the best player and progresses slowly. Nevertheless, he values the sense of community and the enduring relationships that players have cultivated with the game over time.

Ongoing content drops

Looking ahead to the next two decades, King maintains its unwavering commitment to its player community, diligently pursuing its mission of infusing the world with playfulness. The division boasts a workforce exceeding 2,000 individuals.

Recognizing the insatiable appetite of players for novel challenges and captivating, freshly-crafted content, King remains dedicated to channeling the boundless innovation and creativity of its team. This relentless pursuit drives the development of thrilling new adventures and immersive experiences for its steadfast community of gamers.

In a momentous occasion for the iconic game Candy Crush Saga, which marked its 10th anniversary last year, King is on the verge of unveiling Level 15,000. Staying true to the cherished traditions of King’s culture, the newest members of the design team have been granted the honor of crafting this milestone level.

Embracing new technologies

AI will play a significant role in shaping the future of mobile gaming, offering immense potential to revolutionize the development and player interaction in King’s games in the years ahead. King is committed to harnessing these emerging technologies and unlocking their capabilities to elevate the player experience, making game design and gameplay more engaging, responsive, and adaptable.

One illustration of this is the application of AI to enhance our understanding of players’ interactions within games and live game operations. This AI-driven approach empowers our teams to enrich the player experience by providing highly relevant content and options tailored to individual players.

As an example of our AI initiatives, we’ve been utilizing AI to craft game levels for some time now. Notably, we acquired an AI company named Peltarion last year, adding 50 skilled AI and machine learning specialists to our team, which was already invested in AI technologies. This strategic move propelled us ahead significantly even before the surge in generative AI. AI plays a pivotal role in assisting us in fine-tuning level balance and design.

Improving, optimizing, balancing, and re-balancing the game based on the latest knowledge or player feedback can be a monumental and daunting task when done manually. AI not only streamlines this process but also holds a crucial long-term advantage by enhancing existing levels, where the majority of our player base spends their time.

With the integration of large language models, we anticipate a reduction in the time spent on repetitive manual tasks. For instance, in the past, I personally spent over 20 hours a week in the evenings, manually extracting and formatting data from our reporting tools and processing it through complex spreadsheets to decipher insights about the game.

Now, thanks to AI, I can allocate more time to focus on valuable insights that can enhance the player experience. The acceleration of our game iteration and improvement process is a key priority, and AI is poised to play a pivotal role in enhancing our ability to evolve the game at a faster pace.

The work culture

King’s success over the past two decades can be largely attributed to its unique corporate culture. The company takes pride in its ongoing efforts to cultivate a nurturing and inclusive environment where individuals can authentically express themselves.

In 2023, King received notable recognition from Newsweek and The Sunday Times, solidifying its reputation as a top-tier workplace. Newsweek included King in its prestigious Global Top 100 Most Loved Workplaces, while The Sunday Times featured the company in its list of the Best Places to Work in the UK.

Tjodolf Sommestad, President of King, shared his thoughts on this milestone, stating, “Reaching our 20th anniversary underscores the remarkable passion and commitment demonstrated by the entire King team in our mission to infuse the world with playfulness. As we look towards the future, we remain dedicated to enhancing our games and meeting the desires of our players. With a history of success and a promising future ahead, King eagerly anticipates delivering many more years of enjoyable gameplay and unforgettable moments for our player community.”

The Future

“We aim for Candy to remain a significant presence in popular culture for the foreseeable future,” he stated. “To achieve this, our primary focus is consistently enhancing the game itself, which is our core daily endeavor.”

Simultaneously, the company is collaborating with partners such as the Jonas Brothers to expand Candy Crush beyond the confines of the app and into various facets of pop culture, according to Green. For instance, King generated 13 million visits to the Barbie content hub in the lead-up to the release of the blockbuster movie.

“We face an ongoing overarching challenge,” he explained. “The game has now been in existence for over a decade, but we are committed to ensuring it feels perpetually fresh and innovative. Whether you’re a newcomer, a returning player, or a dedicated daily player, we want your two or three minutes of gameplay to be a worthwhile experience.”

Voyager Capital aims to raise $100M for its sixth fund to support Pacific Northwest B2B startups.

Voyager Capital is in the process of securing funds for yet another investment fund aimed at supporting early-stage business-to-business startups situated in the Pacific Northwest.

This latest development comes to light through a recently filed document with the SEC, marking this as Voyager’s sixth fund since its inception 25 years ago.

Diane Fraiman, the Managing Director at Voyager, confirmed this news following an inquiry from GeekWire. The goal for this sixth fund is to amass $100 million, with a “hard cap” set at $125 million, according to Fraiman.

Notably, Voyager had previously raised $100 million for its fifth fund back in 2019, following an earlier $50 million fund in 2013.

Established in 1997, Voyager has provided support to over 75 companies within the Pacific Northwest, accumulating assets under management exceeding $520 million.

With offices in Seattle and Portland, Voyager concentrates its investments in startups hailing from Washington, Oregon, British Columbia, and Alberta. These startups primarily focus on developing software-as-a-service, cloud infrastructure, artificial intelligence, and machine learning-related products and services.

Some of the companies currently within Voyager’s portfolio include Carbon Robotics, Treasury4, WellSaid Labs, Hiya, Syndio, among others. Notable exits include Zipwhip, acquired by Twilio in 2021, and Yapta, acquired by Coupa Software in 2020.

The venture capital landscape has faced challenges recently due to higher interest rates and a tech market slowdown. PitchBook reported a total of $33.3 billion raised across 233 venture funds in the first half of the year, compared to over $167 billion raised in 2022.

During a panel discussion in downtown Seattle earlier this summer, Bill McAleer, Managing Director at Voyager Capital, offered insights into factors he believes will rejuvenate the venture capital market. These factors include tech professionals laid off from larger companies seeking opportunities in startups, the revaluation of early-stage companies offering advantages to venture capitalists, and the growing adoption of generative AI, with McAleer predicting that the AI tools market will soon rival or even surpass the impact of cloud technology.

Several other Pacific Northwest firms have also announced new funds this year, including PSL Ventures, Ascend, Madrona Venture Labs, and AI2.

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