Stickerbox an innovative new sticker play system for kids has officially hit the shelves. It offers an exciting new vision for the intersection of creativity and technology. This $99.99 gadget, resembling a small, bright red box with a black-and-white screen, features a prominent white “push-to-talk” button on top. The design echoes the nostalgic charm of the classic Etch A Sketch while providing a modern twist that appeals to today’s tech-savvy youth.
Founded this year by Arun Gupta and Bob Whitney, Hapiko is the parent company of Stickerbox. Gupta and Whitney had last collaborated on the e-commerce marketplace Grailed. There, Gupta served as CEO while Whitney became a leading director of engineering. It’s this shared vision of fostering creativity in children that drew them together to create this one-of-a-kind product.
Features and Functionality
Stickerbox isn’t simply a creative toy. It’s an innovative tool that brings user experience to the forefront. The device has to be able to connect to its own Wi-Fi network. After that’s set up, it’ll connect to your home Wi-Fi, similar to how you connect a smart speaker. Once connected, children can fully immerse themselves in their imagination by generating stickers just by using voice commands and touch to interact.
The toy ships with three rolls of paper, yielding 180 stickers total. You can buy standalone packs of rolls for $5.99 each. This is to help children continue their artistic pursuits without any unnecessary distractions! Stickerbox arrives complete with a power cord and pack of colored pencils. These tools ignite imagination as soon as you take it out of the box!
Gupta has been adamant that their focus is on creating an educational AND fun experience. He noted, “Nobody’s building AI specifically for kids. So that’s what we’re looking for.” This emphasis on being a child-friendly artificial intelligence experience is what makes Stickerbox different from any other product on the market.
The Founders’ Vision
Arun Gupta’s and Bob Whitney’s backgrounds in technology have steeped their approach to developing Stickerbox. Gupta previously co-founded Y Combinator-backed hardware sleep tracker WakeMate before coming over to Grailed. He’s convinced that AI will work wonders for enhancing children’s creativity. He stated, “We’re literally the first people in the world, I think, to put an image model inside of a box.”
Previously, Whitney was the Director of Engineering at The New York Times’ Games division. She comes to the team with deep expertise designing compelling user experiences. He recalled witnessing the excitement of children using Stickerbox, saying, “I just saw this look on his face of magic — like pure magic.” This moment is even more significant because of their ongoing commitment to create a truly innovative product that excites and enlivens young users.
Both founders value safety and trustworthiness in their designs. Gupta remarked on the importance of parental assurance: “We want to be the trusted brand for parents where you don’t have to look over your kid’s shoulder and be like, ‘what are they doing? How are they using this?}’” To that end, their mission is to provide a protective digital environment that gives parents peace of mind when kids are online.
Market Impact and Future Plans
This week’s introduction of Stickerbox not only represents a new development in the use of artificial intelligence in children’s products, but perhaps a paradigm shift as well. As for the founders’ ambitions — they’re obviously oriented toward making the venture something new and special within the ecosystem. Yet this growing market has largely overlooked child-centered AI solutions. Gupta’s vision is part of a larger movement to create technology that’s fun and engaging, but informative.
Today’s children, filled with “boundless imagination and creativity,” as Gupta puts it, are a far cry from their predecessors. There’s no end to it, and they’re always learning and always finding new, creative interests. Stickerbox wants to tap into this natural curiosity and give kids a new outlet for self-expression through art.
As Hapiko keeps expanding, Gupta and Whitney look to expand the product even more. The positive response from early users suggests that there is a demand for innovative toys that combine fun with education.






Leave a Reply